Below, you’ll find a few resources which I think are some of the most valuable for my students, and which I want them to come back to regularly. This is where you’ll find guidance on writing lab reports, creating data tables and graphs for data analysis, and developing presentations to effectively communicate about science. You’ll also find a list of digital resources for science, which I update regularly as I unearth new tools that I think will benefit students’ learning, as well as previous blog entries (from the days when I had more time to write).
How to Write MYP Science Reports
How to Create Scientific Tables and Graphs
How to Effectively Communicate Scientific Knowledge
Good morning! It’s been a long time since I contributed anything to this blog apart from some tweet links, but I have good reason to return: My grade 10 students have finished the latest iteration of their Genius Hour projects. They chose between biology and physics and were given 20% of all lessons to work on a topic of personal interest. Below, you will find a selection of some of the work I’ve received.
Back at school today after a lovely 3-week holiday in southern Spain, so it seems best to start with a celebration of one of my student’s Genius Hour projects. The animation below was created by 8th-grader Darik de Jong, and it explores the positive and negative impacts of biotechnology in agriculture. I think the quality of animation is excellent, and Darik communicates the required scientific information clearly.
Good morning. I don’t think of myself as someone who promotes or endorses products or services for commercial gain – I’m just a science teacher, after all – but I find myself constantly surprised at the sheer quantity of high-quality, exciting, engaging, and entertaining educational material available online these days. (How’s that for alliteration?)
At the end of the day yesterday I stumbled across Graphite.org, a new website that includes a rating system for different educational apps and programs. According to the Graphite home page, “Graphite is a free service from Common Sense Education that makes it easy to discover the best apps, games, and websites for classroom use.” It’s a pretty intuitive site to navigate, with filters for age groups (K-12), subject areas, platform (iOS, Android, Windows, Linux), and product type (app, online, software). Ratings are based on both content and
One of the things I like as an educator AND as a parent of two school-age children is the “Field Notes” section, where people who are actually using the applications describe what they’re doing and evaluate how well it works.
Here’s a quick list of a few things I found through Graphite that may apply to my classes, and which you may find useful as well: